PLATFORMING ADVENTURE Explore vast landscapes full of unique characters! Over 15 enormous levels of adventure! BATTLE Use your baby bacteria as ammo! Defend yourself from the onslaught of micro enemies CHARACTERS Over 45 characters; from friends to enemies Use unique microbes to give special power-ups GAMEPLAY Touch controls with simple on screen buttons Press anywhere on the screen to fire your baby bacteria Infectious platforming adventure!

Available for download here


Jellyflug was our first game as a company, it was a massive undertaking as our first game, originally thinking we could develop it in 6 months, it became an 18 month project. An original concept developed by Mark Quinn, we had a lot of concept ideas and art ready even before starting the game development. It featured around 6 hours of playtime from start to end. Overall it was well received and probably the game I learned the most about game development when making.

My role

I had several roles on Jellyflug, usually just working wherever I felt was needed at the time.  My roles included the game design where I helped turn the concepts into gameplay loops, I also helped with a bit of the programming, managed the level design, managed the quality assurance and took care of the project management.


Art                                       Programming
Mark Quinn   Darragh Lydon
Delia Millan Martinez   Gavin Mc Laughlin
Scott McCorkell   Jim Murray
    Shane McCosker
Original Concept    
Mark Quinn   Game Design
    Jim Murray
Christopher Norby   Quality Assurance
    Jim Murray
Sound Effects   Darragh Lydon
Alan Monaghan   Gavin Mc Laughlin
    Mark Quinn
Level Design   Delia Millan Martinez
Jim Murray   Catherine Murray
Mark Quinn   Scott McCorkell
Darragh Lydon   Augusto Gomez Eguiluz
Gavin Mc Laughlin   Aoife Lorenc
    Megan McLaughlin
Project Management    
Jim Murray   Special Thanks
    Michael Callaghan


Troll inc
Troll inc


24 May 2012


Games: Original